in the spotlight
contained in the ballonet and the
weight of the ship. Helium can
also be dumped, but only if it is
absolutely necessary, because it is
expensive.
The other instructor for the
class was Fritz Günther, on loan to
Airship Ventures from the Zeppelin
NT. He presented a five-hour ground
school. Each participant was issued
two three-ring binders with 114
pages of operating data we needed
to understand before we flew.
Fritz explained how to keep the
ship in trim using the ballonets,
repositioning of fuel, and using
water ballast. There is an elaborate
custom Excel sheet to determine the
ship’s weight and balance.
Flying the Zeppelin
Pitch, yaw, and roll are all controlled
by the side-stick. There are no rudder
pedals. All of us over-controlled at
first. You have to wait for the airship
to catch up with your inputs.
“There is no such thing as
quick, and you have to be able to
multitask,” Kate advised. “Watch
the altitude and watch your pitch.”
Because the pilots are in the front of
the ship, it’s hard to realize how steep
the pitch is until you look back over
your shoulder and see the dramatic
angle of the deck. There is more
than 200 feet of zeppelin behind
you. The ship does roll, because it is
a ship. That is also controlled by the
stick. I crossed my legs to keep from
stomping a hole in the floorboards
with my phantom rudder inputs.
Each student got to do climbs,
turns, descents, and takeoffs and
landings. Fritz coached me through
a landing. “Altitude, altitude,” he
intoned. “Let it come down. Pitch,
pitch, pitch.” Landing an airship is
all about energy management. There
is no flaring. Point it at the ground
crew, manage your energy, and adjust
the approach so that you come down
just ahead of them. A wind gust will
move you sideways. So it’s important
to watch the chief ground handler,
who is holding a windsock on a
stick. If you start to move sideways,
take off and try again.
The ground crew also has
handheld radios for letting you
know how close the gondola main
wheel is to the ground. “Ten feet…
eight…six…three…you’re down,”
the handler chants. After the main
wheel touches there are still a few
moments of waiting for the tail
wheel to make contact. The ground
crew scurries forward to place bags
of lead shot in the cabin to replace
the weight lost from fuel burn. It
takes 40 hours of experience to
qualify for a zeppelin license, and
that involves a trip to Germany.
Besides the pilot experience at
$2,950, Airship Ventures also does
charter operations and air tours for
around $495 per passenger. It also
conducts shorter, 30-minute flights
for $199 per person. It’s a smooth
ride, and every seat is a window seat.
For more information, go to www.
AirshipVentures.com.
Meg Godlewski is a CFI and is a regular
contributor to GA News and Flyer.